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Family matters witcher 3 find barons wife

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By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. I'm stuck during the second part of the quest "Family Matters".

SEE VIDEO BY TOPIC: The Witcher 3 - Finding an altar from "Remaining leads in Velen" quest + Talking with the Baron

SEE VIDEO BY TOPIC: The Witcher 3 - How to find Anna (Bloody Baron's Wife) [1080p]

The Witcher 3: Bloody Baron Quest Walkthrough - Family Matters

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Alternate main quest cutoff point: Once you tell the Baron about his wife, the small quest A Mysterious Passenger will no longer be available. The Baron is a tough negotiator and won't give Geralt any more information about Ciri until his wife and daughter are located.

Geralt's first stop is the bedrooms as they went missing in the middle of the night. When the Baron agrees to let you search the two rooms his own and his daughter's follow him upstairs while listening to his joke about his daughter. Use your witcher senses to find items of interest in the rooms.

To progress, you just need to search the Baron's chamber, but searching Tamara's can provide more details and background story. Once all the clues have been found, follow the scent of the wine down to the first landing to find a talisman hidden under a floorboard. After locating the incense, follow the scent of saffron down to the bottom floor of the castle into a locked back room where there is a secret altar to the Eternal Fire.

Examine the coals and read a small prayer that appears to be written by Tamara. Take the talisman back to the Baron and question him about all that has been found.

He'll tell Geralt that he made the doll with his own hands, he was drunk the night his wife and child disappeared so he doesn't know anything about a fight, and he may have spilled the wine on the landing himself. When asked about the talisman he will respond that he has no idea where it came from, but that a Pellar lives nearby in Blackbough and there is a cunning woman in Midcopse. Head to Blackbough and find the Pellar's hut nearby the village at the point marked on the map.

As you near his home, some of the Baron's men will be outside, angry about a treatment gone bad that the Pellar handed out to one of their friends named Eldric. There are a few options for dealing with the men:. Once Geralt has dealt with the men outside the hut, knock on the door to start a cut scene.

The Pellar will claim to have known the witcher was coming to save him and he'll recognize the talisman he made for Anna Strenger. He'll claim to be able to help locate Anna but, to do it, he needs his goat back. Guess who has to go and find a goat now? That's right, Geralt. This triggers the quest, A Princess in Distress. Note: If you refuse to help find the goat you will be given an objective to "Agree to help find the missing goat Once Princess has been returned to the Pellar he will perform the ritual augur and informs Geralt that Anna was pregnant and had miscarried, owing to the abuse she'd suffered at the hands of the Baron.

The "dead" baby was then buried and became a botchling. The Pellar tells Geralt that he has two options:. Note: It is purely optional for you to rescue the stablehand. If you do choose to save him, you will be rewarded later with If you wish to save the stablehand, race over to the stables and climb the exterior ladder to reach the hay loft.

Have Aard ready to cast in order to remove debris that blocks the path. Climb down the ladder into the barn proper to find the scared stablehand and the horses. He'll say that the roof has caved in and he can't open the stable door. Head to the main stables door and open it to save the man and his horses. When approaching the baron or after a cut scene if you rescued the stablehand , Geralt will have to defend himself from the aggravated and obviously drunk lord.

Quickly put him down and bring him to his senses so that you can get the real story about his wife's miscarriage, his constant domestic abuse, and anger management issues. Inside the baron's chambers respond in whatever way feels right as it will only affect the baron's verbal responses. The baron will reveal how he found the stillborn and guess that it was his drunken abuse that led to his wife's miscarriage.

Offer him the two choices on how to deal with the botchling and he will plead for Geralt to lift the curse instead of killing it. You can then choose to start the next portion or wait and come back here. Once you agree to start the next part, the two will wait for midnight, then the baron will lead Geralt out to where he buried the fetus. However, the grave is empty and the botchling appears. You have a timed reaction here to make your choice: lift the curse by making it a Lubberkin or kill the botchling.

Note: Your choice here will affect how you complete this quest but will have minimal impact on the Baron's storyline overall. If Geralt chooses to lift the curse, the Baron will pick up the botchling and the witcher will be tasked with protecting him all the way back to the manor.

While walking back, several times the botchling will start to wriggle and a collection of wraiths will attack. They're easy enough to deal with, but make sure as soon as they've been dispatched to cast Axii on the botchling, otherwise it will become enraged, thus forcing the witcher to kill it and choose the opposite path.

Upon reaching the threshold, another cutscene will play out as the Baron names the child Dea and Geralt takes him through the incantation to lift the curse. With the curse lifted Geralt may choose to continue on elsewhere until a day and night have passed, or may sit and wait until the time when the lubberkin will appear.

When the time has come, a lubberkin will rise as a spirit from the grave and will fly off, showing Geralt the trail of Anna and Tamara.

Don't worry about it getting too far away as it will wait for Geralt to follow. Its first stop is just outside of town at a smokehouse. Search the area for a few clues: clothing, a bracelet, and a horseshoe.

With the search complete, the lubberkin will then lead on to the next area, which just so happens to be an eviscerated and decapitated horse; Anna's horse. Investigate the corpse and listen to the grim conclusion about what could have done this. The clues include: bones, the saddle, ribs, head, and a missing horseshoe. Note: This horse corpse will be here even if you haven't started the Family Matters quest yet. You won't be able to search it though unless you chose to lift the curse.

The lubberkin will then lead Geralt to the final location: a fisherman's hut. Enter the hut and talk to the people inside. They'll tell Geralt how Anna was carried off by a beast, having been attacked on the journey, but Tamara is safe and well in Oxenfurt. This sequence of this quest is triggered by either deciding to kill the botchling outright or taking too long to pacify the creature when it begins to squirm in the Baron's hands.

Geralt will have a decent amount of time to calm the botchling so it usually isn't a surprise when it becomes enraged and he is forced to kill it. Once enraged it cannot be pacified and must be killed. Tip: The botchling is vulnerable to cursed blade oil and Axii sign. When it drops below half health the spikes on its back will protrude further and it will begin regenerating health.

Hit it with Axii to stop the health regeneration and retract the spikes. With the botchling dead, the Baron will admonish the witcher for killing his child. Geralt will then gather a vial of blood from which he hopes the pellar can use to help find Anna and Tamara. Light the three braziers when ready to begin the ordeal and time will fast forward to midnight. Ensure Geralt has full health and is ready to face several wraiths.

During the ritual a wind will whip up a flock of black birds that will snuff out the fires in the braziers, thus breaking the circle of protection. When this happens wraiths will enter the circle and Geralt will have to fight them off. Relight the brazier as quickly as possible to keep more wraiths from entering the circle. Expect to relight the fires three times. Use Igni as an interaction rather than a sign to light the fires, this will not consume any stamina thus making the fight a bit easier.

After the ritual is complete, ask the pellar about the visions he had, some of which appear to reference Geralt's own quest to find Ciri and the destruction the Wild Hunt has wrought upon the land.

He will tell the witcher of a fisherman named Voytek , who Geralt suspects may have provided shelter to the missing women. Choose whether to walk the pellar home or leave him to find his own way. If Geralt escorts him home he is given a small reward of for his actions. Now follow the objective marker to the fisherman's hut to learn what happened to Anna and Tamara.

Return to Crow's Perch to speak with the Baron regarding what Geralt has found or optionally go to Oxenfurt to locate Tamara. Note: If you talk to the Baron first before searching for Tamara, he will run after you with a doll to give to her, making for an emotional conversation when you find her.

Additionally, he will make it easier for you to gain entry to Oxenfurt. If you've already completed A Towerful of Mice by this point, the pellar will talk to you as you near the armorers to give you the side quest, Forefathers' Eve. Then, if you saved the stable hand earlier, he will stop you to give a bit of coin as thanks right after the archway. You'll notice that the marker is directing you to the garden area, where the sergeant will stop to ask Geralt what happened on the night he and the baron dealt with the botchling, but Geralt won't reveal it.

Now head into the garden to talk to the baron. He'll eventually talk to Geralt in his office and start the next part of Ciri's story, The Race. Then, if Geralt hasn't found Tamara yet, will then ask you to go find her before he reveals anymore information. Note: this objective can be skipped, in which case Geralt won't be able to learn Tamara's side of the story. If that's the case, one won't meet her unless they do Return to Crookback Bog. Once in the city, follow the marker on the map to find the house Tamara is hiding in.

Tamara will come out and be very curt initially, but once Geralt explains he just wants to make sure she's fine, she'll open up about her life at the hands of her father. She is adamant that she won't go back to him and instead, thanks to the help of the leader of the Eternal Flame , has organized a band of witch hunters to go and find her mother and save her.

Note: it has little bearing on the conversation if you found Anna already. A witch hunter named Graden will eventually interrupt, who you can converse with for a bit before ending the conversation. If you talked to the baron beforehand, this is when Geralt will bring up the doll, though Tamara will state one gesture can't make up for her horrible childhood.

Graden and Tamara will then leave, finishing this part of the quest. This will give a maximum of Return to Crow's Perch yet again.

Family Matters

In this section we cover the entire main quest line in the Velen area. In case you need help with anything else relating to the game, head over to our Witcher 3 guides walkthrough hub , featuring Witcher contract walkthroughs and weapon locations. Equip your previous armor set, then head to the waypoint marked on your map to reach the main doorway to the castle.

Alternate main quest cutoff point: Once you tell the Baron about his wife, the small quest A Mysterious Passenger will no longer be available. The Baron is a tough negotiator and won't give Geralt any more information about Ciri until his wife and daughter are located. Geralt's first stop is the bedrooms as they went missing in the middle of the night.

The Witcher 3 Family Matters mission is one of the main quests and is a pivotal stepping stone to helping you find out where Ciri has disappeared to in The Witcher 3. Press on through. Geralt will comment that the prayer, as well as the altar, looks to be dedicated to the nonhuman-hating religious faction, the Eternal Fire. The first is the slightly discoloured paneling on the wall, which Geralt speculates once hung a painting. Instead, head over to the table and examine the candlestick, where a chunk of it is missing.

The Witcher 3 Family Matters quest - how to complete one of the best missions in the game

Activate your Witcher Senses and follow the items that are marked with red. There are six items in the room that help out. In the end, you surmise that a brawl took place in the chamber. There is a scent of wine in the air that you can follow down the stairs, about half way. Beneath a floorboard is a tailsman. As you're inside the room, look for the doll by the bed, the letter on the dresser, along with the incense and a key in the wardrobe. Grab the items and go talk to the baron. It sounds like his wife, Anna, went to see a local Pellar for the talisman. Inspect her room to learn a little more about her stay and time with Gretka.

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Family Matters quest, where do I go now?


SEE VIDEO BY TOPIC: The Witcher 3-Investigate all remaining leads in Velen-Family Matters SKIP TO 0:45



Aug 14, - The Witcher 3 Family Matters is a highlight of the game. In Family Matters, you'll be working alongside the Bloody Baron, a Nordling that Nilfgaard has he'll ask for a favour: finding his wife, Anna, and his daughter, Tamara.








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